//#include <GL/glut.h>
#  include <GL/glew.h>
#  include <GL/freeglut.h>
#  include <GL/freeglut_ext.h>
#  include <iostream>
#include "Camera.h"

#pragma once

using namespace std; 

class Main
{
public:
	Main(void);
	~Main(void);
	int main(int argc, char** argv);
};

